![]() Secondly the rules are contradictory and inconsistent: Mind Melters and Bursters get the damage of psychic powers doubled at a nexus but it doesn't say anything about damage being increased at the ley line. I see why the old x2 damage on a ley line and x3 at a nexus was removed now that mages can cast spells quicker, but it should have also been removed for psychics, or at least the damage bonus for psychics and mages should be equal. We have these huge rivers of pure magic energy flowing across the planet, they have an effect strong enough to increase the damage of psychic powers but not magic? The problem I have with Psychics getting a bonus and not mages is that it seems illogical. ![]() So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. ![]() I had to use a highlighter to mark them and still forget where they are. RUE needs to reorganized, the rules on psionics & magic and the boost they receive from ley lines seem hidden. Holy biscuits! Nekira was wrong! I don't think I've ever seen that before. Wrong, all psychics get a boost on a ley line, page 366 of RUE. Psionics don't get a damage boost at ley lines, only Nexi. if this is the new rules, does anyone still use the old rules or modify the new ones and how? did i miss something? struck me as odd and thought i would ask about it. Is it just 50% increase to range and duration now?!?!?! what happened to boosting the damage? seems kinda bunk that psionics still get a boost in damage from ley lines(albeit a small one) but magic doesnt anymore even though ley lines are supposed to be pure magical energy not pure psionic energy. Last edited by random_username on Wed 12:37 pm, edited 2 times in total. If not overly informative hopefully it was at least mildly amusing. If something makes the RPG experience better that's great. Now if only you can find a GM that will allow it "Whaddya mean your Psyscape Master Psionic Cyber-Knight just hit that target for 3D100 MD from each of his paired psi-swords." "Yeah 4D6x10 MD paired wasn't enough, now its 6D100 MD paired at a nexus." Funnier still when damage range is 6 to 600 MD. Until they go old school general RPG and switch their damage ratings to the nearest large die when "buffed" by ley lines.ĢD6 Psi-Damage now 1D12, 3D6 = 1D20, 5D6 = 1D30, 7D6 = 2D20, 10D6 = 2D30, 17D6 to 2D6x10 = 1D100. Ironically allowing it boost Psi-Damage by a one or two dice (RUE) generally just offends psi-enthusiasts. Over-the-top like having a double-barreled Boom Gun. The extra bonus damage was probably considered 'over the top' (especially with spells such as Annihilate). Magic Types and OCCs have been extensively explored, expanded, and revised. Otherwise you basically ran around in a T-Shirt with "Techno-Wizardry Yay!" written on it. ![]() The nexus mods seemed to be about the only reason to actually bother with TW OCC at the time. VS non-moving it was basically a can't miss touch attack. Would have my Techno-Wizard characters run around with two, walk up to the side of non-moving vehicles/robot vehicles/power armors press both muzzles to the side of them and pull both triggers (54D6 Ion Damage). Though I do miss my TX-30 Ion Pulse Rifle being TW converted to inflict 27D6 on a pulse shot (normal convert 3D6 single shot, 9D6 3-pulse shot = x3 = 9D6 single shot, 27D6 3-pulse shot). ![]() Techno-Wizardry/Magic Item Creation abuse via early RMB rules: technically legit to perform the conversion/creation at a ley line nexus for the x3 damage modifier to the Conversion/Creation Process. ![]()
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